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Adobe 9A0-148 Exam Syllabus Topics:
| Section | Weight | Objectives |
|---|---|---|
| Publishing and Deploying | 19% | - Exporting to SWF, HTML, and other formats - Implementing security settings - Configuring publish settings - Preparing for web and desktop delivery |
| Testing Flash Applications | 22% | - Debugging and troubleshooting - Performance optimization - Testing across browsers and devices - Ensuring compatibility and stability |
| Planning and Designing Flash Applications | 14% | - Defining project requirements and audience - Optimizing for target platforms - Designing for accessibility and usability |
| Creating and Managing Assets | 22% | - Applying color, effects, and filters - Working with vector and bitmap graphics - Using text and typography - Managing layers, symbols, and libraries |
| Programming with ActionScript 3.0 | 23% | - Writing basic and advanced ActionScript code - Using components and custom classes - Handling events and user interaction - Controlling timeline and movie clips - Understanding object-oriented concepts |
Adobe Flash CS5 Sample Questions:
1. How should you trigger a debug session in Device Central from Flash CS5?
A) Choose File > Publish
B) Choose Debug > Debug Movie > in Device Central
C) Choose Command > Test Movie > in Device Central
D) Press Control + Shift + Enter (Windows) or Command + Shift + Enter (Macintosh)
2. You want to take advantage of hardware acceleration while using fullscreen mode for video Which statement about hardware acceleration is true?
A) All machines can now take advantage of hardware acceleration
B) The fullScreenTakeOver property must be set to false to allow it
C) Hardware acceleration works only on Windows 7 and Snow Leopard
D) They must have a DirectX 7 compatible video card with 4MB or more of Ram
3. Click the Exhibit button.
Based on the graphic in the exhibit, which steps are required to use the Motion Editor?
A) Select the Logo Graphic layer and choose Motion Editor
B) Choose Modify>Motion Editor from the Menu
C) Select the Oval Animation and Choose the Motion Editor tab
D) Right Click (Ctrl + Click on Mac) on the Logo Graphic, Choose Motion Editor
4. You want to create a Flash CS5 project utilizing multi-touch and an accelerometer for a mobile phone project. How can you check the performance of your application?
A) Flash CS5 does not support multi-touch and accelerometer
B) Create for version 9 player and above, test on the phone
C) Use the Accelerometer and Mutli-touch Panels in Device Central
D) Create for Flash Lite 4.0 player, test on Device Central
5. You regularly use third-party code libraries. You have been manually typing your code which is complicated because of the large number of classes, methods and properties. What method is available to address this issue in Flash CS5.
A) Importing the entire class package will make code accessible
B) Place code package in the root of the project. Datatype will auto-complete import statement
C) FlashBuilder 4 can be used as the code editor and it will allow you to use third-Party Code.
D) In the Actions Panel, Select Import third-Party Code
Solutions:
| Question # 1 Answer: B | Question # 2 Answer: D | Question # 3 Answer: C | Question # 4 Answer: C | Question # 5 Answer: B |



